
Let's just jump right into it. I've been debating on writing an introduction blog and what to say it, but I have decided to just start. I've been playing role playing games on and off for many years, but the one game I keep coming back to is Tunnels and Trolls. Its simplified rule system is easy to remember in those longs breaks between games. The one thing I like the most is that there are so many solitaire dungeons for the game.
TnT was the first game system to have a solo adventure. In 1976, one year after the first edition rules were written, Rick Loomis, the head of Flying Buffalo Inc., gave us Buffalo Castle. The original idea though, came from Steve McAllister. Between 1976 and 1993 FBI would publish 24 solos.
Buffalo Castle is your standard dungeon crawl adventure. The adventure is for first level warriors only; it makes a great introduction to the rules and feel of the game. The rooms are full of that weird tongue-in- cheek sense of humor that gave TnT an edge above some other games. And it's filled with Liz Danforth's wonderful art, which give TnT some of its charm. There is even a trap to catch cheating players. So don't cheat, you're only cheating yourself anyway.
I've run many a first level warrior thought its halls, not all have come out though. And to some, it was the beginning of a great life of adventuring, like the warrior Crang Ironskin (though he wasn't called Ironskin back then) now semi-retired. Crang, who was from just outside the city of Khazan, learned to be a warrior from a veteran of the Khazan-Ranger war. After some years of hard training he left to make his fortune at Buffalo Castle.
Buffalo Castle is a great place to start your Tunnels and Trolls adventuring and a good look at the kind of adventures that where being written in 1976. If you would like to play the game online you can find it here...Buffalo Castle
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