Showing posts with label Ken St. Andre. Show all posts
Showing posts with label Ken St. Andre. Show all posts

Saturday, April 3, 2010

Naked Doom


Naked Doom is number four in FBI's solo dungeon series and is the second written by Ken St. Andre , illustrated by Rob Carver. Naked Doom is one of the more deadly dungeons in the series. Ken felt his first solo dungeon, Deathtrap Equalizer, was way too easy. He decided to go in the complete other direction and created a very deadly adventure. Ken has admitted to trying to kill the characters off. The dungeon is designed for a 1st and 2nd level human, dwarf, elf or hobbit. No magic at all is permitted, only warriors can enter.

In Naked Doom you are arrested in Khazan and sentenced to "The Royal Khazan Gauntlet of Criminal Retribution and Rehabilitation", the official name for Naked Doom. Originally it was created as a test for heroes, but many didn't return so it was taken over by the justice department of Khazan.

Your character is stripped of all your weapons and clothing and sent in naked (hence the name Naked Doom). You are then forced to run down a corridor as two guards shoot arrows at you. A bad roll of the dice and you're finished already. There are some very deadly moments in the dungeon and some very powerful treasures, making this dungeon worth the dangers.

This was Crang Ironskin's third adventure, after Buffalo Castle and Weirdworld. Crang was arrested for fighting the wrong people in a bar room brawl and was sentenced to Naked Doom.
He was almost killed right off the start, taking an arrow by one of the guards, but Crang is a tough character and pulled himself through. In the end Crang made it out of the dungeon and joined the Khazan Killers, an elite section of the Khazan Army.

Sunday, March 21, 2010

Deathtrap Equalizer


In 1977 (the year after Buffalo Castle was released), TnT creator, Ken St. Andre gave us the Deathtrap Equalizer Dungeon. Unlike Buffalo Castle, this dungeon is for all character types under 5th level and less then 70 adds. Deathtrap was unique for its time in a few ways. It is not set in a linear dungeon where the characters walk from room to room, instead the character is teleported to each adventure, which could take place anywhere on Trollworld. Secondly, it is the first to use magic. Ken's use of magic in this solo is very limited; he only gives you the magical choices that he feels fits the situation.

Deathtrap is hosted by Umslopagaas of the Shiny Teeth (one of Ken's old characters) out of his shop in Khosht. On Trollworld people set up dungeons to make money off of those greedy delvers, charging them to get in. There are sixteen different adventures and two ways in which Deathtrap could be played. In the Frog Trip, you roll three dice and go to the corresponding page's adventure. And on the Lion Trip, you start at the first adventure and work your way through each.

Deathtrap is full of Ken's twisted sense of humor. Ken has stated that he feels the rooms are too simple, but I think it can be very prosperous or very deadly to your character. My Elvin wizard Philidar was never the same after surviving a Lion trip. The game is out of print at Flying Buffalo but you can buy a pdf copy at Drive Thru RPG.